![]() The game is entirely free-to-play (without the need for Nintendo Switch Online, just as with every other free-to-play game on the system) and has cross-platform connectivity with cross-play and cross-progression included via a Ubisoft account. Finally, Surprise Events run every weekend, with past events having ranged from being as simple as a 2v2 mode on a slightly smaller arena to 'Hot Potato' in which the ball has a fuse and if it is not passed before it runs out it will explode before becoming free for an opponent to take. Skatepark is an online free-roam session in which you and five other players can hang around and practice your skating… and not much else. You play ten placement matches to determine your starting rank from one of seven, from ‘garage’ to ‘elite champions’. ![]() Quick match, surprise surprise, is your bog-standard match, and Ranked will be similarly familiar if you’ve played any video game ever with a ranking system. Quick match, Ranked match, Skatepark, and Surprise Events. However, it would have been nice to see the developers integrate some varied arena shapes, or even adding elements like ramps or environment-specific hazards to give these maps some variety, even if they limited this to non-ranked modes. This isn't necessarily an issue - Rocket League only had one map to start out with. The catch, however, is the arena only dictates the background elements of the stage, and makes no impact on the playable area, which remains one huge oval no matter where you end up. Arenas take in places like the seaside resort of Acapulco or the dingy streets of Brooklyn. Matches take place on one of the currently four arenas, and which arena that is depends on how many ‘fans’ (the game's version of XP) you and the other players have accrued. Accompanying the basic movement are the core combat mechanics in which you can tackle, dodge, dive, dropkick, and even uppercut opponents in order to gain possession. There’s a good sense of momentum as you skate around the arena, especially once you get the hang of drafting and the ‘pump’ mechanic in which your character crouches to gain speed while going down sloped areas. We really like this lap system it offers a great risk vs reward formula in which you could play it safe by doing one lap and guaranteeing a point, or risk losing all of your progress to go big.Īs the name implies, the whole game takes place on rollerskates and the movement feels great. One lap equals one point, two laps equal three points, and three laps equal five, the achievement of which ends the match instantly. Once the opposing team gains possession of the ball, your lap progress is reset and it’s back to square one. Half-roller derby, half-basketball, the basic gist is that teams must gain and stay in possession of the ball, do laps around the arena and score five points by throwing the ball through a ring. Roller Champions is a 3v3 team-based sport ‘em up. A pleasant surprise, we hoped, but sadly it’s not looking good. Launching in May on PS4, Xbox One, and PC, Ubisoft’s free-to-play skater, Roller Champions has rolled onto the Switch out of nowhere, with a surprise launch on a Tuesday. One of these breakout hits was Rocket League, and while not an exact analogue for Rocket League, Roller Champions is Ubisoft’s attempt to scratch that over-the-top sports game itch. PUBG did it for Battle Royales and Overwatch for Hero Shooters these are a dime a dozen now, with series like Call of Duty and Resident Evil having their own takes of varying quality (or sometimes, multiple takes in CoD’s case). Captured on Nintendo Switch (Handheld/Undocked)Įverybody has to have their own, right? Once a breakout game becomes a huge sensation, everyone scrambles to have their own version.
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